M46 patton reviews. From pershing to patton. combat use of tanks m26, m46, m47. Combat use and game performance characteristics of the M46 Patton

IN game World of tanks Patton 46 is at the ninth level in the development tree of US medium tanks. Of the main pluses machines can be distinguished:
1. Damage per minute or DPM with a base value, excluding equipment and crew abilities, amounting to more than two and a half thousand HP per minute. This figure is one of the best among all Tier 9 medium tanks and is not particularly inferior to some Tier 10 medium tanks.
2. The best overview at the level. It is 410 meters long and allows you to effectively detect opponents.
3. Angles of vertical guidance. In this indicator, the tank is one of the best in the entire World of tanks game.
4. Excellent stabilization of the weapon in motion.

TO cons should be attributed:
1. Large sizes.
2. Weak booking.
3. Not the best mobility and maneuverability
The combination of pros and cons makes the tank game very specific. The Patton is considered one of the best arm straighteners in the game.

The history of the tank.
American medium tank The M46, also called General Patton, is named after George Patton, the commander in chief. tank forces US Army during World War II. The M46 replaced the M26 and was mass-produced in the late forties of the 20th century.

What perks, equipment and modules to choose.
As the crew perks, first of all, we pump the sixth sense bulb, combat brotherhood, repair, disguise, the ability to stabilize the gun and review.
Let's analyze the equipment of the machine. We enhance the tank's advantages with a vertical aiming stabilizer, coated optics and a medium-caliber gun rammer. Please note that the stock Patton is one of the worst tanks in the game. Therefore, take your time and make sure that when you open the M46 you have enough Free XP to research the top modules of the tank. Otherwise, you run the risk of facing pain, suffering and constant defeat.

How to play the tank correctly.
The main task when playing on this vehicle is to implement DPM and transfer intelligence to allies. This information can be given standing in the bushes or balancing on the edge of 400 meters from the alleged enemy. Our view, enhanced by enlightened optics, is almost 450 meters, and most opponents will see us from a distance of no more than three hundred and ninety meters. The distance can be determined using the minimaps posted on our website.
The second task, but not least, is the realization of the capabilities of our formidable weapon. To do this, the tank has great vertical aiming angles, an alpha-strike of 390 points and a quick reload. Also, good cross-country ability and a small ricochet tower will help us. It is not an insurmountable obstacle for enemy shells, but it is very difficult to hit it.
The gun is not very accurate. It is possible to get into the vulnerable zones of enemies only with full information. However, if you have experience playing on Soviet heavy tanks, then you will not notice anything unusual. Penetration with a standard armor-piercing projectile 218. Of course, we will not be able to penetrate Tier 10 tanks head-on without gold. But the medium tank is not intended for head-on battles with heavy tanks.

The bottom line.
The tank can be called the ideal solution to improve the player's personal skill. The M46 is a rare type of vehicle that has neither armor nor excellent dynamics. If you do not have a reliable escape route or cover, it is strictly forbidden to get involved in frontal attacks of the enemies that are waiting for you. You can forget about armor right away. Praise FBG for every ricochet or non-penetration. But you won't be able to stay away from the fighting either. Long-range shooting is ineffective. The sum of these factors will force you to better study the capabilities of the card and develop a useful habit - before attacking an enemy, take care of safe departure, and also pay attention to the alignment of the allied forces. Excellent horizontal aiming angles will allow you to look into the sniper scope more often, as you will have many new positions for potential firing and will allow you to find hot spots on many maps for shelling unlucky opponents.
These skills will undoubtedly come in handy for any other technique.

Developed in 1948-1949. It is a deep modernization of the M26. A total of 1168 tanks were produced in two modifications.

American tank Patton M46

Leveling M46 Patton

So, you became the owner of the top-end American medium tank M46 Patton. What is a stock tank? Like any stock tank, it is terrible. The situation is aggravated by the fact that the chassis is extremely overloaded and, as a result, not all modules can be installed.
Below I will list the equipment that needs to be installed so that the stock is not in such a deplorable state.
  1. TOP engine from M26 - required to be installed, without it pumping to the top will be even more difficult.
  2. Enlightened optics and / or stereoscopic tube - because of the terrible weapon, in fact, the only way to earn at least some experience is to shine, or rather to highlight opponents, since the view on the stock tower is also very good.
  3. Alternatively, you can put ventilation and improved aiming drives - they will slightly improve our characteristics and allow you to shoot a little more accurately.
A little about the stock gun: we got the gun from the T20. Yes, it penetrates Tier 9 tanks, but only in the stern. Our tactics with him comes down to a simple one: "destroy all tanks of the 5-7th level that are in battle!" Tanks of the 8th and higher levels do not penetrate so confidently. In general, you just need to survive the gun, then one of the best guns that can be installed on medium tanks awaits us.

The order of pumping the tank M46


Patton in the top

Pros of the tank

  • The best view in the game;
  • An excellent gun - good accuracy on the move, decent penetration, and high damage per minute;
  • Excellent maneuverability and turning in place;
  • Good elevation angle.

Cons of the tank

  • Weak booking and as a result it is easy to penetrate us and disable any module or crew member;
  • High visibility;
  • The poorest gun accuracy of all Tier 9 medium tanks;
  • Low top speed.

Profitability Patton

Repairing a tank costs in the region of 17-19 thousand credits, and one shell - 1000 credits. On average, we spend at least 10 shells per battle. In general, with a premium, with a good game, we will go to zero or a small minus. If you don't have a premium account, then get ready to farm on a different vehicle - without a premium, Patton surely goes into the red.

M46 Patton tactics

In general, our tactics differ little from the tactics of playing on the M26. Our main advantage is good damage per minute and it needs to be implemented. To do this, remember two simple rules:
  1. We are not a breakthrough tank. Do not go first, so they will quickly focus on us and shoot us.
  2. We are not a PT. Of course, it is possible to stand and shoot at the enemy from afar, but we will not hit and punch that often, and this reduces the damage advantage to nothing.
Based on this, we must build our tactics. So where are we to be during the battle? Ideally, we should be in the second line, i.e. heavy tanks or other, faster medium tanks are going ahead, collecting all the damage, and we are moving a little behind them, trying to keep up and shooting at the opponents.

Our recommended battle looks like this: moving under the cover of allies, we fire at the enemy, trying to drive into his stern. If we see that here or somewhere nearby our allies have begun a positional exchange of fire with the enemy, we can drive them into the rear. The main thing is to soberly assess your capabilities (do not climb out on five) and choose your position so that other enemy tanks cannot shoot at us.

Remember also that standing in one place for a long time means letting enemy artillery come down.

It is also worth learning the points on the maps from where we can effectively shine. Believe me, if the allied artillery kills or injures 2-3 tanks in light, it will become easier to play. The main rule in the light is not to shoot. After the shot, the tank glows for a while, like a Christmas tree.

M46 Patton opponents

In this section, we'll take a look at 1v1 mini-duels in combat.

Tanks below the level:

Virtually no threat. The main rule when dealing with them - do not substitute. Do not rely on armor or the fact that the enemy will not inflict serious damage on you. Use your damage advantage wisely and victory will always be yours.

Tier 9 tanks:

T-54

Benefits:Reservation, speed, small silhouette.
Disadvantages: Damage, gun accuracy, elevation angles.

Keep 54 at a medium distance (50-100 m), do not let it drive up or rub sideways on you. Remember that if 54 "snuggles" to your side, then you can only deal damage to her in two turrets on the tower, while she can under the tower. Also, try to knock down the enemy's tracks and drive into his side / stern, where 54 will not be able to realize the advantage in booking.

E-50

Benefits:Reservations, speed, accuracy.
Disadvantages:Vertical aiming angles, dimensions, maneuverability.

One of the most dangerous opponents. The damage is the same as ours, with excellent accuracy and good frontal booking. Do not even try to fight with her at a long distance, we will smear, and the enemy will realize the advantage in accuracy. At medium and short distances (30-100 m), the enemy will most likely "dance" with his body, trying to expose him to us at an unfavorable angle. Try to knock down the caterpillar and drive into the stern. Beware of battering rams - E-50 at 60 km / h, crashing into you, it is very, very painful. If you see that the enemy is rushing towards you, counting on a ram, then leave from under him by any means. In general, the battle with the E-50 will end in favor of the one who is lucky, if you can drive into his stern, then victory is yours, and if the E-50 catches you from afar, then, most likely, he will win.

Bat Chatillon 25t

Benefits: Speed, dimensions, loading drum.
Disadvantages: Vertical aiming angles, low damage per shot, long reload between reels.

Bat Chatillon, most likely, will not shoot with you, but will try to leave, release the drum and leave for reloading. Your task is to make sure that not all six shells hit / pierce you (you simply will not survive this) and prevent the Chatillon, which has fired off, from leaving for reloading. If the enemy fired six shells at you and did not kill, then the victory is most likely yours, now you just need to keep him on the track, preventing him from leaving for reloading.

M46 Patton

Benefits:Damage per minute, one-time damage.
Disadvantages: Size, low top speed, booking.

In general, a Patton vs Patton fight depends on how well you and your opponent play. Who fired first also plays an important role. The most important rule is not to take risks, try to catch your opponent, use tricks and terrain.

ST-I and IS-8

Benefits: Reservations, one-time damage, health.
Disadvantages: Maneuverability, turret traverse speed.

Two tanks very dangerous for us. It is better not to collide with them 1 on 1, (and in general, try not to collide with heavy tanks of 9-10 level alone, for us they are deadly opponents). If the battle cannot be avoided, then try to drive the enemy in the stern and arrange a "swing" there (you start to ride back and forth, so that the enemy constantly twirls the tower and cannot come down), it is better not to shoot in the forehead, the IS-8 certainly makes its way without problems, but with CT-I there will be problems. Try to use your fast recharge and catch the enemy in moments when he cannot reach you due to the landscape. If you notice that the enemy is rolling over the mountain, try to knock down the caterpillar for him, and if possible, you can shoot at the bottom of the enemy while he is repairing the caterpillar.

E-75 and VK 4502 (P)

Benefits:Reservations, one-time damage, health, accuracy.
Disadvantages:Maneuverability, turret traverse speed, rate of fire, dimensions.

But the German pair of heavy tanks are less dangerous opponents than their Soviet counterparts. Both twist very easily, they also break through without problems (the main thing is not to shoot in the forehead). But do not self-confidently jump out at them shouting: "I will tear for America", if they manage to hold you so that you can shoot only in the forehead, then killing them is a very big problem. If you still find yourself in such a situation, then remember about the vulnerable points (commander's turret, machine-gun apple, lower armor plate).

M103

Benefits:Reservations, one-time damage, health, accuracy, maneuverability, turret traverse speed.
Disadvantages: Dimensions, side and stern armor.

The most dangerous enemy of all 9 levels. In fact, this is the same Patton, only better in almost all respects. The 103 makes its way into the forehead very badly (if there is no way to shoot not in the forehead, then shoot at the place between the tower and the hull, not only will you pierce, but also damage the turret turning mechanism). You won't be able to twist him either, the only tactic that works confidently against him is to try to make him shoot not at you. 1 on 1 he will easily disassemble you due to superiority in characteristics.

AMX 50 120

Benefits: Damage, loading drum, penetration, accuracy.
Disadvantages:Elevation angles, dimensions, long reload times between drums.

The same tactics as with Shatioln - we try to survive the drum, if we succeed, we kill during the reload time. Nothing new, the only thing to consider is that with the top gun, it has only 4 rounds in the drum.

T30, T95, Object 704, Jagdtiger

Benefits:Damage, penetration, accuracy.
Disadvantages: Dimensions, long reload time, no or slow turret rotation.

The only rule when dealing with tank destroyers is not to try to shoot them head-on, they will kill you without any difficulty. Take advantage of your maneuverability and reloading, shoot down tracks and twist the enemy.

Tier 10 tanks:

Try not to collide with 10-level 1v1 heavy tanks. If possible, try to move to the other flank. In general, we have practically no chances in a duel.

Below I will briefly describe each Tier 10 Heavy Tank and how to deal with it.

IS-7

A sort of "medium heavy tank" in the forehead for us, he practically does not penetrate, do not even try to spin it, the competent "seven" will only laugh at your attempts. Try to drive him to the stern and arrange a swing there.

IS-4

Less armored and maneuverable than the IS-7, but no less dangerous, there are several vulnerable zones in the forehead (mech-water hatch, lower armor plate, armor plate above the gun), but you shouldn't butt. If possible, try to drive to the rear and arrange a swing.

T110

"Patton Level 10". It surpasses us in all respects, it will not work to twist it, it is difficult to break through it in the forehead. Attack only when the 110th is connected by battle with allies, otherwise you will simply give him a "frag".

Maus

Slightly less dangerous than his colleagues described above. Its main advantage is booking, we pierce it only perpendicularly into the side and at several points in the stern. In general, it is not a problem to tighten it, but it is not always possible to break through after it has been tightened.

E-100

Probably the easiest opponent among all 10 levels. It is not a problem to twist it, the cannon is oblique, and the armor is good only in the forehead.

AMX 50B

The tactics of the fight against the "top Frenchman" is not much different from the tactics of the fight against his smaller brothers. The rule is the same - we wait for the Frenchman to discharge the drum, and try to catch him on reloading. Remember that the shell in the drum has only 4 and the ram's recharge is very small.

Vulnerable zones of the M46 Patton tank

We have many vulnerable zones. Tanks from the 7th level confidently penetrate us everywhere except for the cannon mask. Tips on how to hide our vulnerable zones are as simple as five cents - try to stand with your forehead to the enemy, there is almost always a chance of a ricochet, and of course, "dance" with your body. Take advantage of the folds of the terrain, constantly move.

Equipment and equipment M46 Patton

Equipment:

There are several "builds" of equipment on Patton:

Patton - light

Fan + rammer + enlightened optics.
The assembly, coupled with the skills that increase our vision, makes us a very good light, does not lag behind also warhead, but it will not be good to shoot accurately on the move.

Patton - medium tank

Optics + rammer + stabilizer.
The assembly that I would recommend for beginners, we are a versatile person - we can both shine and shoot accurately on the go.

Patton is a killer

Fan + stabilizer + rammer.
The assembly is difficult to handle, it should only be taken by experienced "patton drivers", it allows you to simply kill everything that moves. Unfortunately, the light will turn out badly.

Equipment:

  1. Repair kit, regular or gold. Mandatory, driving the whole battle with a damaged engine or ammo rack will turn out badly.
  2. First aid kit, regular or for gold. Also required to purchase. The crew is knocked out a little less often than the modules, but it affects no less.
  3. Fire extinguisher, regular or gold. We burn regularly. So the ability to avoid a bunch of critical hits will not hurt us.
  4. Alternatively, you can take a box of Coke or high-octane gasoline instead of a fire extinguisher. You should take them if you are sure that you will not burn.

Crew Skills and Skills

Are common:

  1. Repair is an extremely useful skill, it allows you to quickly repair tracks, saving us a repair kit.
  2. Disguise - it's worth downloading only if there is nothing else, the usefulness is low.
  3. Combat brotherhood - it makes sense to pump only if the tank has improved ventilation, otherwise the effect will be very difficult to feel. ( Council - always pump the fighting brotherhood first with skill, pump it faster and feel the effect earlier)
  4. Firefighting is a completely useless skill.

Commander:

  1. Mentor - allows you to pump the crew faster. It makes sense to keep it until the crew pumps two skills. Then the effect becomes too subtle.
  2. Jack of all trades - reduces the loss of characteristics when someone from the crew is shell-shocked. In general, a practically useless skill.
  3. Expert - allows you to see the critical damage of the enemy. If you often have a duel in battle, then it makes sense to take it, otherwise it is better to spend the space on something more useful.
  4. Eagle Eye - Increases the view range. If you position yourself as a light, then pumping is a must, in all other cases it is better to think about whether you need repairs, for example.
  5. Sixth sense - tells us when we were spotted. A very useful skill, it makes it clear when we were discovered and it's time to make legs.

Gunner:

  1. Vindictive - allows you to shine the enemy that is in the scope for an additional two seconds. If you position yourself as a light, then pumping is a must, in all other cases it is better to think about whether you need repairs, for example.
  2. Master Gunsmith - Reduces the spread of a damaged weapon. It is worth downloading only if there is nothing more to pump.
  3. Smooth turret rotation - reduces spread when turning the turret. It would be a very useful skill if its effect was a little stronger, but you better think about whether you need repairs.
  4. Sniper - Increases the chance to inflict critical damage. A skill of average usefulness, if there is something more useful, then change it, if not, then it will not be superfluous.

Driver mechanic:

  1. Ram Master - increases the damage from the ram and reduces the damage from it to us. A completely useless skill for us.
  2. Off-Road King - Allows you to quickly climb a mountain or drive through a swamp. It is necessary to pump over, mountains and generally "bad" soils are more common than roads.
  3. Smooth running - reduces the spread of fire on the move. Considering that we do not complain about this anyway, and the effect of the skill is so-so, it is better to pump something else.
  4. Cleanliness and order - reduces the likelihood of engine fire. We will burn less because of the engine than because of the tanks, it is worth pumping only if there is nothing more.
  5. Virtuoso - increases the turning speed of the tank. A useful skill, but not always, it is still better to pump a skill that will always have an impact, and not in rare cases.

Radio operator:

  1. From the last effort - allows you to shine after death for an additional two seconds. Two seconds is very little, better pump something useful.
  2. Repeater - increases the communication range of allied tanks. The radios of all high-level tanks are confidently enough on all maps, so the skill is useless.
  3. Radio interception - increases the viewing range. It is necessary to pump over.
  4. Inventor - increases the communication range of our radio. Just like a repeater, it is a completely useless skill.

Charger:

  1. Non-contact ammo rack - increases the "health" of the ammo rack. If you often get the appropriate crit, then it is necessary to pump, if not, then the loader has a skill that is much more useful.
  2. Intuition - allows the loader to "predict" the change in the type of projectile. With too little chance of triggering, the skill is almost useless.
  3. Desperate - when the tank has less than 10% durability, increases the rate of fire by 10%. It is imperative to pump it, I will very, very often leave a little strength, and the extra reload speed will not hurt anyone.
Below is a table of skills and abilities for various "builds" Patton:


Skill and Ability Chart: Various Combinations of Patton Builds

The tactics of playing Patton on maps with different terrain

City and cross-country maps:

If you find yourself on the city map (Himmelsdorf), then first of all try to go where the enemy medium tanks are likely to go. You should not try to butt with weights, if you still had to, then look for single targets that shoot at someone else. Come to the side and rear, carefully break through to the artillery.
If you find yourself on a map with rough terrain (Ensk, Ruinberg, Wide Park), try not to go to the city - there, most likely, heavyweights will butt and you don't belong there with your armor. Medium tanks like you, light tanks and fast, lightly armored heavy tanks will most likely go to the open part of the map. If you have no choice and need to go to the city, then follow the tactics for city maps.

Open cards:

If you find yourself on a map with an open type of terrain (Malinovka, Steppes, Erlenberg) then try to act in a group with other medium tanks, you should not build yourself a lone hero, most likely you will just stumble upon several opponents and will not bring any benefit. Also, try to remember the points from where you can effectively shine, remember that you have the best view in the game and you need to use it, you can naturally destroy the enemy team without firing a single shot.
In general, if you get a feel for the car, understand its strengths and weaknesses, then you will not need any tactics for different maps. If you learn to play " free style”Ie constantly experimenting and thereby surprising the opponent, then you will achieve most effective not only from this car but from any other.

General Patton - After General George Smith Patton, usually shortened to "Patton".

In 1946, the M26 Pershing tank, which performed well in the battles of World War II, was upgraded, which consisted of installing a new, more powerful engine, using a hydromechanical power transmission, installing a gun of the same caliber, but with slightly improved ballistic data. a new control system and new fire control drives. The design of the chassis was also changed. As a result, the tank became heavier, but its speed remained the same. In 1948, the upgraded vehicle entered service under the designation M46 Patton and until 1952 was considered the main tank of the US Army.
By appearance the M46 tank was almost no different from its predecessor, except for the fact that the Patton tank had other exhaust pipes installed and the design of the chassis and the gun was slightly changed. The hull and turret remained the same in design and armor thickness as on the M26 tank. This is explained by the fact that when creating the M46, the Americans used a large stock of Pershing tank hulls, the production of which was discontinued at the end of the war.

The M46 "Patton" had a combat weight of 44 tons and was armed with an MZA1 90-mm semi-automatic cannon, which, together with a mask bolted to the gun cradle, was inserted into the turret recess and mounted on special trunnions. On the muzzle of the barrel of the gun, an ejection device was mounted to clean the barrel bore and the sleeve from powder gases after the shot. The main armament was supplemented by two 7.62-mm machine guns, one of which was paired with a cannon, and the second was installed in the frontal armor plate. A 12.7 mm anti-aircraft machine gun was located on the roof of the tower. The gun ammunition consisted of unitary rounds, most of which were located on the bottom of the tank hull under the fighting compartment, and the rest were removed from the lower ammunition rack and placed on the left side of the turret and on the sides of the fighting compartment.

The M46 "Patton" had a classic layout: the engine and transmission were located in the rear of the vehicle, the fighting compartment was in the middle, and the control compartment was located in front, where the driver and his assistant (aka the machine gunner) were located. In the control compartment, the units were located quite freely, which cannot be said about the power compartment, which was arranged so tightly that to flush the fuel filters, adjust the ignition system, service generators, change gasoline pumps and other components and assemblies, it was necessary to remove the entire power plant and transmission unit ...

This arrangement was caused by the need to place two large-capacity fuel tanks in the power compartment and a large-sized 12-cylinder gasoline air-cooled Continental engine with a V-shaped arrangement of cylinders, which developed a capacity of 810 liters. from. and provided traffic on the highway with a maximum speed of 48 km / h. The Allison Cross Drive transmission had hydraulic control drives and was a single unit, which consisted of a primary gearbox, an integrated torque converter, a gearbox and a swing mechanism. The gearbox had two speeds when moving forward (slow and fast) and one when moving back.

The gearbox and the turning mechanism were controlled by one lever, which served both to shift gears and to turn the tank. The undercarriage of the M46 tank differed from the undercarriage of its predecessor M26 in that one additional small-diameter roller was installed on the M46 between the drive wheels and the rear road wheels to ensure the constant tension of the tracks and prevent them from dropping. In addition, second shock absorbers were installed on the front suspension nodes. The rest of the "Patton" chassis was similar to the M26 chassis. The M46 tank was adapted for operations in low temperature conditions and had special equipment for overcoming water obstacles.

The performance characteristics of the M46 Patton medium tank:

Combat weight, t 44
Crew, people 5

Dimensions, mm:

length with gun forward 8400
width 3510
height 2900
clearance 470

Armament:

90-mm MZA1 cannon, two 7.62-mm Browning M1919A4 machine guns, 12.7-mm M2 anti-aircraft machine gun

Ammunition:

70 rounds, 1000 rounds of 12.7 mm and 4550 rounds of 7.62 mm
Engine "Continental", 12-cylinder, V-shaped, carburetor, air-cooled, power 810 hp. from. at 2800 rpm
Specific ground pressure, kg / cm2 0,92
Highway speed km / h 48
Cruising on the highway km 120

Overcoming obstacles:

wall height, m 1,17
ditch width, m 2,44
ford depth, m 1,22

Sources:

  • B. A. Kurkov, V. I. Murakhovsky, B. S. Safonov "Main battle tanks";
  • G.L. Kholiavsky "The Complete Encyclopedia of World Tanks 1915 - 2000";
  • V. Malginov. From Pershing to Patton (medium tanks M26, M46 and M47);
  • Hunnicutt, R. P. Patton: A History of the American Main Battle Tank;
  • S. J. Zaloga. M26 / M46 Medium Tank 1943-1953;
  • Steven J Zaloga, Tony Bryan, Jim Laurier - M26-M46 Pershing Tank 1943-1953;
  • J. Mesko. Pershing / Patton in action. T26 / M26 / M46 Pershing and M47 Patton;
  • Tomasz Begier, Dariusz Użycki, Patton Cz.I - M-47.

American Tier 9 Medium Tank. For a good player, high dynamic properties and a powerful 105 mm cannon are the key to success in battle against any enemy.

The M46 is the top tank in the American medium tank development tree.

Modules

Lvl. Cannon Penetration
(mm)
Damage
(HP)
Rapid fire.
(rds / min)
Scatter
(m / 100 m)
Mixing
(from)
Weight
(kg)
Price
(|)
Vii 90 mm Gun M3 160/243/45 240/240/320 7.88 0.38 2.29 2050 81000
Vii 90 mm Gun M36 172/262/45 240/240/320 7.88 0.38 2.29 2080 88500
VIII 90 mm Gun T15E2M2 180/268/45 240/240/320 7.88 0.37 2.29 2250 128900
IX 105 mm Gun T5E1M2 218/265/53 390/390/480 6.73 0.42 2.29 2400 219000
V 105 mm SPH M4L23 53/150 410/350 7.5 0.55 2.29 2600 40300

Compatible hardware

Compatible gear

M46 Patton in game

Research and pumping

M46 Patton Modules

Researched on the M26 Pershing for 174,690 vehicles.

The order of pumping can be as follows:

  • Chassis, it is necessary not only to improve the dynamics - without it, you cannot put the rest of the modules.
  • The top gun T5E1M2, an excellent powerful weapon, you can try butting head-on with the IS-7, just remember to hide and dodge incoming enemy shells.
  • Tower - gives an excellent view of 420 m, for which the M46 Patton is so famous.

Combat efficiency

To understand how to use the M46 Patton, you need to understand its advantages and disadvantages.

Pros:

  • Top gun can deal a lot of damage per minute
  • Smooth running and high firing accuracy on the move, although slightly less than the predecessor M26 Pershing
  • Excellent dynamics, little loss of speed when cornering
  • Better overview
  • Great level of health

Minuses:

  • Thin armor, breaks through by its classmates almost everywhere, on a ricochet, although it happens, you should not rely too much
  • Easy to light up and criticize
  • High visibility and large silhouette
  • Large spread of the top gun

There is no one universal tactic for the M46 Patton. It all depends on the map, on the composition of the players and, of course, on the current situation. The M46 Patton is a creative tank. Sometimes, even after the start of the battle, it is impossible to predict exactly how we will act in a few minutes. This tank is an excellent arm straightener, an unrestrained rush at the beginning of the battle to the enemy base, as a rule, leads to its quick completion, for our tank, of course.

One of the most "bearded" tactics is to ride heavy tanks with older comrades, using them as a human shield and at the same time supporting from your serious weapon: criticizing enemy modules, shooting at vulnerable spots.

Crew

Patton's wealth is in his review, amplified by Eagle Eye and Radio Intercept. because of weak armor we strengthen the ammo rack. We enhance the good dynamics with the King of the off-road, at the same time compensating partly for the low top speed. You can take Smooth Ride and Turret Turn to improve your shooting accuracy on the move. Combat brotherhood traditionally strengthens everyone a little, which will benefit such an "average" tank as Patton. You should not ignore the disguise, but you don't need to chase it with all your might: you can pump it with the prospect of replacing it with skills upon reaching 100%.

Equipment

The selection of equipment, of course, depends on the preferences of the player himself. Below we will consider some configuration options.

  • Warrior - in the top, a tank is capable of a lot.
  • Sniper - for the high accuracy of shooting not only from the spot, but also on the move with a stabilizer.
  • Support - for the main specialization of the tank.
  • Scout - for a good overview
  • - for vulnerability to crits.

Hello dear users! Today we continue to review US medium tanks, and today one of the most unusual vehicles is next in line. This is a vehicle that has long been the pinnacle of the development of US medium tanks. A machine that includes all the features of previous machines. Meet the M46 Patton.

These are level 9 vehicles, for a long time it was she who was the crown of the development of the US ST. Now the cost of the car is 3,450,000 credits and 174,690 experience. The sums are already quite significant and it is not easy to reach them so easily. You will have to slowly and painfully farm both experience and credits. However, it will not be so difficult to do this, since experience will be earned quickly on pershing, and credits can be actively farmed on other machines. The only thing that needs to be taken into account is that all expenses on buying a car will only begin, and will not end. We need to immediately install additional equipment on the car, but if this problem can be partially solved by transferring equipment from pershing for only 30 gold, then the crews will have to suffer a little. Our specialties completely coincide, so you can safely retrain the crew from pershing. However, I have repeatedly said that the crew significantly affects the characteristics of the vehicle, so it is advisable to immediately retrain it to 100% mastery of the main specialty. This can be done in several ways:

  • The most commonplace is to retrain for gold. It will cost 200 * 5 \u003d 1000 gold. If you have such an opportunity and do not mind the money spent, retrain. In this way, you will lose a minimum of experience from the crew and time.
  • There is another option to retrain immediately up to 100% for silver. To do this, you just need to reset all perks from the crew to T20 for silver, and during retraining, part of the experience from the perks will be spent on training up to 100% mastery of the main specialty. It will cost 40,000 * 5 \u003d 200,000 credits. In this way, you will only lose part of the experience from the crew, but you will save money and time.
  • Well, and an option for those who have a premium American ST, for example superpersing. Re-train the crew on M26 for silver, with the level of mastery of the main specialty being approximately 90 - 92% and put them on a premium ST. There is no penalty on premales, which means that the crew will work at their 90%. Skate several dozen battles and the crew will be trained up to 100%. Now boldly put him on the M26. This method is good for those who have already opened the car, but there is no money to buy it. In this way, you can kill two birds with one stone - accumulate credits and train the crew. This method is good because it saves you money and the experience on the crew does not disappear, but you waste time.

Well, camouflage. On the one hand, camouflage is not very important for ST, since its task is not to stand in the bushes and not shoot from afar, but on the other hand, a small increase in camouflage will certainly not hurt us. Installing camouflage will cost 90,000 * 3 \u003d 270,000 credits. For level 9, the amount is not that large, so I highly recommend applying it.

Equipment

Here is the research tree for this vehicle.

Well, the already opened radio station and pre-top engine cannot but rejoice. As for the rest of the modules, it will not be too difficult to open them, with the exception of the top weapon. Here you will have to seriously sweat, but everything opens up more than real \u003d)


As usual, we start with the chassis. Turning speed is not so much important for us as improved cross-country ability and carrying capacity.

We should have already researched the pre-top engine on pershing, so we put it on as soon as possible. It will significantly add dynamics to us. Well, when installing a top-end one, we will have excellent driving characteristics. Certainly not like a cockroach, but also not like British PTs. However, it is worth noting that you can open it only on patton, so there will be no freebies

The stock radio station for level 9 is clearly more than enough for us, so we immediately set the top one. Fortunately, it was discovered even at pershing.

The top tower is superior to the stock tower in all respects. Reservations, turning speed, visibility - everything is better than in stock. It is worth noting that a large overview of the top tower is one of the features of the car and brings it forward in front of classmates.

Did the amount to unlock the top gun inspire fear? Well, if you did overcome this amount and discovered the weapon, then instill fear in your rivals because they have something to fear. The top gun has a huge one-shot and high damage per minute, good accuracy and excellent low dispersion on the move. All of this makes Patton a car to be wary of and not to underestimate. Well, until we research the top gun, we have a pretty good pershing gun.

Pumping

  1. We install everything that fits
  2. Chassis
  3. Tower
  4. Top engine
  5. Top gun

Advantages and disadvantages of the machine:

pros

  • Excellent visibility
  • Good one-time damage
  • Excellent damage per minute
  • Good accuracy on the go
  • Good dynamics
  • Good aiming angles

Minuses

  • Weak booking
  • High silhouette

Balance weight

The car goes to 9 - 11 battle levels. In principle, we are comfortable everywhere if you understand what you need to do and what your ultimate goals are. Of course, you will not have enough armor penetration in a firefight with TT, but this is not required from you + gold has not been canceled. So you can live comfortably and quite successfully ...

Profitability

The machine is level 9, so if it pays off, it is very weak. In any case, she will not farm. The maximum is a small and unstable plus. This is all natural with PA and without the use of gold shells and consumables. With or without PA, you will naturally go to a good disadvantage. In any case, with or without PA, you just need a machine to farm credits.

Tactics

Well, the tactics of playing Patton are not very different from pershing. We still play the role of some kind of support and are a kind of distributor of damage. However, we now have a great overview and an equally great weapon. As before, it is absolutely not worth hoping for a reservation, so we must play from tactics with 1 HP. Any meeting 1 on 1 with any of the ST 9 should end in your victory, unless of course you are a crooked noob. I do not advise trying to butt with TTs of the same level or CT 10, because here your chances are either almost equal (in the case of TTs), or you are significantly superior in HP and damage per minute. And as one wisdom says: "An equal does not attack an equal." By the way, drive it into your head and actively use it when playing World of Tanks - it will help a lot. Well, mostly I will say as usual, think what you are doing and everything will be fine. Before getting behind a stone, think about artillery, before contacting the enemy 1 on 1, think about whether others will throw you who may be farther away, etc. Just think, it is no longer required of you. Playing on the Americans is very comfortable and brings a lot of pleasure, the main thing is to understand what to do, and not to make an E50 out of yourself by going to the ram, or fly to the base immediately (we have a good review) like a cockroach. I will also note the fact that you need to have a few, and maybe a little more gold shells in stock. There are situations when it is simply vital to shoot gold. In a minus from such shooting, you will hardly leave, and help the team, and you will be for yourself.

Optional equipment

Everything is in principle standard for the American ST branch

  • Stabilizer
  • Mailer
  • Coated optics (for even greater visibility)

Equipment

  • Repair kit
  • First aid kit
  • Fire extinguisher

Instead of the latter, you can try gasoline, but how effective it will be at its price of 5000 x. h. Personally, I wouldn't use.

Crew Perks

1st perk for everyone except the commander - repair, for the commander - a light bulb.

2nd perk to all BBs (battle fraternity)

Commander - eagle eye

Gunner - sniper

Fur. driver - King of off-road

Radio operator - Radio interception

Charger - Desperate

Machine vulnerabilities

Orange - commander, gunner, loader
Red - engine, tanks, transmission
Green - hard zones
White - ammo rack
Blue is the driver.

And finally, a few video reviews

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